Strangely, there isn’t exactly a huge gap between lowest and highest settings either. This is a nicer looking Warriors game than usual in some respects (the atmospheric lighting seems superior to prior titles), but it shouldn’t really be troubling a PC that’ll happily run things like Just Cause 3 and Grand Theft Auto V at 60fps with a couple of settings lowered.Įven on the lowest possible settings, Arslan won’t hold 60fps. I’m running Arslan: The Warriors of Legend on a machine with the following inside i5-6600 / 16GB RAM / 4GB R9 380X, and using the 16.1 Crimson drivers. Performance at all preset levels is … pretty odd. There are also a few smaller details added at higher levels, like the line shading on Arslan’s cloak. Differences in things like draw distance and ambient occlusion should be fairly clear.
Here’s an image comparison between lowest and highest settings.
(slightly better than PS4 at the highest setting).
That’s also confirmed by Koei themselves.Īrslan: The Warriors of Legend – PC Steam version is all equivalent to PS4 ver. This time, Arslan: The Warriors of Legend can (with the right settings) look best on the PC. This is actually kind of a big deal for Tecmo Koei ports, because normally we end up with weird mixtures of PS3/PS4 textures. For once, it seems like the PC version of a Warriors game really does have options that allow it to exceed the quality of the PS4 version. Retaining 60fps doesn’t seem all that easy in this game, as we shall discover.īut first, a bit of positive news. 0 equates to no vsync, 1 caps the framerate to 60, and 2 keeps it at 30. Those vsync options have the same slightly mysterious labelling in the launcher as well. In fact let’s have a look at that screen now. I totally missed that when first compiling this piece, apologies! : As noted in the comments, you can actually switch to another screen with more of the launcher options on it. Once you’ve loaded up Arslan: The Warriors of Legend, it’s really only the upper section (characters, textures, display distance etc) that can be changed. Over in the graphics tab, there are quite a few options which don’t appear in-game. There’s also a curious lack of resolutions beginning with 1440. So it sounds like selecting those may result in either a stretched image or black bars. Aspect ratios like 16:10 and 4:3 have a few options listed, but as a secondary after the 16:9 one, ie: 1920×1080/1920×1200. You may just about be able to see from the drop-down menu I’ve highlighted that, good heavens, those resolution options go up to 4K. A lot of this stuff appears in the in-game menus as well, but I’ve combined the two most relevant tabs into one image above. PC owners will probably be aware that Koei don’t exactly have the greatest porting record on this platform (“absolutely no frills” could perhaps be their PC philosophy), so let’s have a look at what Arslan has to offer in terms of options, performance, and control sensibilities.
Our titular hero is the young crown prince of a kingdom called Pars, a nation under threat from the neighbouring (and ultra-fanatical) Lusitania.
This particular release is a tie-in to a recent animated series, which is based on a 1980s novel series by Yoshiki Tanaka, which in turn is based on a much older Persian tale called Amir Arslan. Just in case that image above isn’t enough of a clue, yes, Arslan: The Warriors of Legend is another Tecmo Koei Warriors release.